Doom (1993)
Adaptation- First of it’s kind the game hit the scene as a
first person horror shooting game based on a unnamed space marine nicknamed
“Doomguy,” running around killing invading demons from hell. This was the
beginning of the popularized business model of online distribution of the game.
Ideology- Doom came out after the fall of the Soviet Union
in 1991 but with the fear of the Ozone as well as the increase in satanic
ritual abuse spreading panic throughout the U.S. there was a sense of something
dark behind the things happening going on in the 90’s.
Genre- The genre is based on science fiction although a new
form where the protagonist is not only fighting through Demon hordes but it is
the decisions made by the player that decides what is to happen to the
protagonist whether he lives of dies as he goes on a rampage.
Social history- Most of the ideology seen within the game is
formed from the social issues around that time in the 90’s where there was a
sense something dark approaching due to the cold war finally ending the U.S.
population was trying to find knew things to have a new profound fear for which
was the 27,000 nuclear weapons in the states of the old soviet union that could
be used due to their being no real main power controlling all of them as well
as the Ozone layer coming to light as the due to new debates of global warming.
Semiotics- Just going off of the main points of the story of
the game the signs are of the fight between good and evil, where the doomguy
symbolizes the good and the demon spawns being the evil that the U.S.
population must fight to save their world.
Doom (2016)
Adaptation- The adaptation not necessarily changing the
story itself but the way it is depicted. Going from pixelated demons to massive
gruesome cyber-demons that seem to have no other reason to live but to crush
you in your puny green space marine suit. The adaptation adds a few new points
with the storyline being not only about killing demons but destroying a portal
to hell that someone opened thinking they could control hell energy drawing the
ideology and social history into why this is put in the new doom game.
Ideology- It’s 2016 and there is nothing more horrifying to
the common U.S. citizen than that of having no control over a situation. The
story begins with “doomguy” waking up to a portal that he must close because
everyone else has failed and the only person that talks you through it is an
artificial intelligence robot that only wants to contain the demons not destroy
them. Artificial intelligence and having no control is a match made in heaven
to describe the ideological fears of the 20th century.
Genre- Same genre as the very first science fiction horror
shooter.
Social History- Social issues that add to this new
adaptation are the ever present sense of insecurity of the everyday citizen and
the idea of being in a terrorist attack.
This is an interesting choice for an adaptation. One thing I recommend using as your thesis is that society's fear of nuclear warfare has remained constant ever since the release of the first iteration of Doom.
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