Thursday, October 5, 2017

Adaptation Semiotic Thesis Blog Post

Doom a game for the masses as being the pioneer of the first person shooter. Coming out in 1993 the game signified more than just a gory shooter where a unknown space marine known as “doomguy” tears through hordes of demonic enemies but it has a deeper meaning of the fear of nuclear holocaust where it would be hell on earth. Overtime this has stayed a constant even into the new 2016 adaptation. This is formed through the use of new graphics and a new plot to create a representational connection between Doom the game and the world issues at that time.

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Fears of the 90’s
1)   Hole in the Ozone layer
2)   Satanic Cults
3)   Soviet Nukes
Which create the first plot of Doom
1)   Portal to hell
2)   Hordes of Demons
3)   Hell on Earth, everything is burning or dead

“Where Are They Now? Things That Terrified Us in the '90s.” Where Are They Now? 8 Things That Terrified Us in the '90s | Mental Floss, 8 July 2015, mentalfloss.com/article/49985/where-are-they-now-8-things-terrified-us-90s.

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Fear of the 2000’s
1)   Infection
2)   Undead, alien invasions
3)   Nuclear terrorist attacks
Which create the new adaptation
1)   Portal to hell of our own creation
2)   Hordes of ungodly creatures that are not of this world
3)   Hell on Earth, everything is gone or burning

“Disaster Films.” An award-Winning, unique resource of film reference material for film buffs and others, with reviews of classic American-Hollywood films, Academy Awards history, film posters., www.filmsite.org/disasterfilms.html.

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