This is scene is in the opener of my clip and uses great angles
to allow the viewer to feel including in what’s beyond these doors, essentially
with this angle were getting to experience the casino for the first time just
like our protagonist’s, this is done using several focal depth techniques and
angles. The first one we see can be seen in blue, this is called “Long shot”
this is bigger than the characters, but are still in the same space, as seen
through the drawing working taller or higher up than our main cast. Next in
orange we have “High” in the angel’s category, this is essentially when the
camera is higher than our characters while also looking down at them, so we get
a better view. Lastly, I will mention “Pov/subjective/”I”/eye camera” this is
when the camera is a character as it moves along with our cast as the enter the
casino for the first time. All these techniques are used to enhance the viewers
experience and allow them to dive into the next scene.
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Film Techniques for Black
Panther Opening club scene by Dante
Henry, 9/8/22 |
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special note: This sequence I will be
analyzing starts at 42.07 |
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the shot |
A shot is an uninterrupted sequence of
film/video bounded by edits. Note that camera and/or actors can move or zoom,
and any elements below can change as that happens. |
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Opening sequence |
Our protagonists are walking into the tunnel
arriving at the casino |
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medium shot (MS) |
Waist up shot, as each of our characters enter
through the tunnel to the club. |
42:07-42:15 |
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Tilt |
Camera slowly moves upward as the doors
swing open. |
42:13-42:20 |
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Low contrast/High key |
Lighting style used to convey dull lighting
to the awaiting club lights |
42:07-42:24 |
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POV/subjective/” I”/eye camera |
Camera is a character and move behind the
characters as they enter the club |
42:18 |
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Pan |
Slowly moving camera as the balcony is being
looked over |
42:24-42:28 |
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close up (CU) |
Face zoom is enhanced as our characters split
up |
42:32-42:36 |
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In the casino |
Our protagonists are in the casino and have
split up and our antagonist arrive. |
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Jump cut |
Instant cut to whoever is speaking into their
headset at the time |
43:11-43:19 |
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On screen (Sound) |
Emphasis on the liquid being poured in her glass
as she notices her surroundings |
43:24-43:27 |
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High (angle) |
As they call out the number of men it conveys,
they can see them from the second floor with this angle |
43:38-43:44 |
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Eye level |
This angle is used to show in relation to the
T’Challa speaking with his old partner in a fiery moment |
44:16-44:26 |
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On screen (sound) |
As trucks pull up outside, we hear loud engine
revs, to convey a since of urgency. |
45:07-45:09 |
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Non-diagetic (sound) |
As soon as our protagonist gets out the car,
evil music starts up in the background. |
45:13-46:25 |
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Mid Ground (Plane) |
As she stares at the doorway,
we get an angle from the casino table, showing all the casual things going on
around here before more all hell breaks loose |
46:09-46:14 |
great work! an idea for a thesis is explain how the characters feelings were express through the sound track and camera angles because as you see each of the characters reactions to the things around them you see what others don't notice.
ReplyDeleteGreat Job! For a thesis you could use the camera angles to show the buildup of how each characters' emotions are until all hell breaks loose and use that to correlate to their decision-making skills made by the portrayal of those angles as well.
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