Thursday, September 16, 2021

Black Panther: In the Spiritual Realm after battle

I choose the scene from Black Panther (2018) Movie clip that takes place 29 minutes into the film. It is after the challenge scene when T'Challa is healing from his wounds in battle. 

Clip can be seen: https://www.youtube.com/watch?v=dvJg6wrgkXI

29.11-29.20 Uses Medium close up on T'Challa and the camera has movement using handheld giving the scene a sort of jumbly affect when focused on T'Challa. They also use a high angle looking down onto T'Challa who is on the ground 

29.22 Uses a montage of scenes that bring about emotion when you see the tender moments shared between T'Challa and his father during his life.

29.30 It reverts back to a medium close up shot of T'Challa while using a high shot looking down at his face.

29.32 swaps back to the Wakanda's spiritual guide using a Medium Close up with a low shot looking up at his face.

29.35-29.40 proceeds to low lighting that includes sidelit and backlit. While T'Challa is offscreen and not being seen but still existing. The little girl burying him has her face in frame using medium long shot and then the scene jumps to a balanced/centered diagonal on a medium scale to show the scared place he is being buried at and the people that are there.

29.42 Back to T'Challa using a handheld Medium long shot

29.43 Another montage of when T'challa's fathers died that cuts it different scenes of the event  jump cutting to different scenes 

30.06 Goes back to T'challa using a handheld medium close up shot with a high view 

30.07 2 swaps back to the Wakanda's spiritual guide using a Medium Close up with a low shot looking up at his face. 

30.8 when T'challa is covered in sand completely the screen goes black using POV.

30.13-30.33 T'challa rises out the dirt into another realm. The shot is eye level as if you are rising from the dirt with him and a medium close up of him allowing space for the realm around him to be seen as background and T'challa as foreground. The camera in the scene continues to be POV or subjective.

30.37-30.44  A long shot is used as T'challa stands and the beauty of the realm is shown in frame. This beauty is created using animation.

30.45 Jumps back to T'challa using a Medium close up shot. Showing facial expression as he views realm.

30.48 Uses a Medium close up establishing a foreground of T'challa midground of the blank panthers in the tree and background of the spiritual realm. 

30.52 medium shot is used to show T'challa's father appearing to him, keeping both him and his father in frame.

30.55 Jumps back to T'challa using a Medium close up shot. Showing facial expression as he approaches father for a hug.

30.59 Medium close up is used while the father and son hug with limited focal depth using telephoto or zoom capturing their emotions while they hug. There is also non-diagetic sound coming from the soundtrack playing along with diagetic sound that happens onscreen and simultaneously as they speak.

31.17 Uses a Medium close up of T'challa that is oblique/unbalanced and small scale and includes T'challa as foreground, His fathers hand that he is kneeling down holding while crying as midground and the realm is the background.

31.21 Shows T'challa's father using a unbalanced medium close up from a slightly low angle

31.23 Goes back to s a Medium close up of T'challa that is oblique/unbalanced and small scale and includes T'challa as foreground, His fathers hand that he is kneeling down holding as midground and the realm is the background.

31.26 Is shot in POV as T'challa looks up at his father we are eyelevel 

31.28 We see T'challa rise using a close up shot with a slightly high angle. His father lookng at him rise as foreground, T'challa as midground and the realm as background.

31.30 Medium close up of T'challa after he stands. His father lookng at him rise as foreground, T'challa as midground and the realm as background.

31.31 Medium close up of T'challa's father's facial expression as T'challa has stood 

31.35 Jumps to a long shot showing the characters in the realm and uses diagetic sound as they speak but offscreen because we cant seen them speaking but can hear them

31.40 The use of a Medium long shot showing T'challa and his father talking 

32.01 Unbalanced close up of T'challas father and the use of master shot and coverage is seen as a close up shot of both charaters are filmed to display T'challa and his fathers conversation

32.32 Jump cuts to unbalanced close up of T'challa 

32.09 Close up of T'challas father 

32.20 Close up of T'challa 

32.27 Close up of T'challas father 

32.52 Close up of T'challa 

32.37 Close up of T'challas father 

32.41 Close up of T'challa

32.43 Close up of T'challas father

32.50 Close up of T'challa


the shot

 

A shot is an uninterrupted sequence of film/video bounded by edits. Note that camera and/or actors can move or zoom, and any elements below can change as that happens.

 

focal depth/

implied proximity

Closer to people’s faces seems more intimate and “about” the character, usually. 

extreme long shot/

establishing shot (XLS)

Bigger than characters. Places. Cities.

Lord of the Rings: Return of the King  (2003)

long shot (LS)

Bigger than characters, but they are in the space.

Pride and Prejudice (2005)

medium long shot (MLS)

Knees up. Often action scenes.

Wonder Woman (2017)

medium shot (MS)

Waist up. Common “two shot” (see) à

Captain America: Civil War (2016)

medium close up (MCU)

Chest up.

Moonlight (2016)

close up (CU)

Face.

A Fantastic Woman (2018)

big close up (BCU)

Some of the face is out of frame.

Vast of Night (2020)

extreme close up (XCU)

A feature of the face.

The Good, the Bad, and the Ugly (1966)

close on

Close up of an object.

Pee Wee’s Big Adventure (1985)

 

angle

Looking up gives them power. Looking down disempowers them.

bird’s eye

90° down.

The Shawshank Redemption (1994)

high

Looking down.

Parasite (2019)

eye level

Straight on from level.

La La Land (2016)

low

Looking up.

Star Wars: The Last Jedi (2017)

worm’s eye

90° up.

Psycho (1960)

canted/Dutch

Tilted off axis.

Harry Potter and the Chamber of Secrets (2002)

 

movement

tilt

Stationary camera person, moving camera, vertical.

 

ped/dolly

Stationary camera, moving camera person, vertical.

 

pan

Stationary camera person, moving camera, horizontal.

Star Trek (2009) (You can see both here, crabbing and then fast pans)

crab/truck

Stationary camera, moving camera person, horizontal.

crane/drone

Extremely mobile camera.

Touch of Evil (1958)

POV/subjective/”I”/eye camera

Camera is a character as it moves.

Jaws (1975)

handheld

Lack of steadycam rig for jumbly effect.

The Bourne Supremacy (2004)

dolly zoom/Vertigo shot

Camera zooms in while it is begin physically trucked backwards.

Jaws (1975)

 

plane

foreground

Many shots use these three focal planes.

The kid à

Jurassic Park (1993)

midground

The raptors à

background

Windows (escape!) à

 

Some shots reduce to foreground & background.

The joker à

The Dark Knight (2008)

The world à

 

space

onscreen

vs.

Seen in frame.

The kid à

Jaws (1975)

offscreen

Out of frame, but still existing.

Jaws à

 

 

 

open

vs.

The top of frame feels free.

Star Wars (1977)

closed

The top is closed in.

Train to Busan (2016)

 

A mix…

Pride and Prejudice (2005)

 

diagonals

balanced/centered

The diagonals converge in the center, giving a sense of balance.

Large scale example à

Star Wars (1977)

 

Medium scale ex. à

Meet Me St. Louis (1944)

 

Small scale ex. à

Avengers: Infinity War (2018)

oblique/unbalanced

The diagonals pull to the sides, creating motion and lack of balance.

Large scale example à

LOTR: Fellowship of the Ring (2001)

 

Medium scale ex. à

Parasite (2019)

 

Small scale ex. à

Vast of Night (2020)

 

lighting

Note the way 3-point lighting works, first. The fill light removes shadows. The back light makes figures pop from the background.

 

low contrast/high key

 

The typical Hollywood bright lighting style.

Clueless (1998)

high contrast/low key

 

The fill or backlight is brighter than usual:

 

sidelit

 

The Favourite (2019)

underhead

 

Kiss Me Deadly (1955)

overhead

 

Silence of the Lambs (1991)

backlit

 

Aliens (1986)

frontlit

 

John Wick (2014)

 “Obie” or eye light

Bright light across the eyes, named for Merle Oberon’s use of it to disguise her scars after a car accident.

Dracula (1931)

oddities

diagetic lights

“diagetic” is stuff inside the fictional world of the film

Citizen Kane (1941)

lens flare

Optical effect when camera hits a light source

Star Trek (2009)

 

photography

 

 

aspect ratios

 

See this diagram – the top 3 traditonally used 35mm film.

1.33:1 (4:3)

Dominant size for pre-1950s films and pre-1990s TV. The natural, whole frame of 35mm film.

Citizen Kane (1941)

 1.78:1 (16x9) & 1.85:1

Dominant size for 1950s-current films. Only a portion of the 35mm film is used.

North by Northwest (1958)

2.39:1

Anamorphic widescreen. Film is recorded by a lens that squishes the print down by half on width and it is restored in post-production. This made widescreen cheaper and easier than 70mm (see before and after [*almost* the same moment] of Spartacus [1960]). But the stretch can create odd visual artifacts à

LOTR: Fellowship of the Ring (2001)

The Royal Tenenbaums (2001)

2.75:1

Panavision. Larger 65mm film stock. No distortions.

2001: A Space Odyssey (1968)

 

lens

 

Films often use various lenses.

wide angle

Allows for deep focus (multiple planes in focus).

Citizen Kane (1941)

 

Can result in fish-eye distortion.

The Favourite (2019)

telephoto/zoom

limited focal depth

Casino Royale (2004)

 

flattened space

Casino Royale (2004)

 

Allows for rack focus

The Host (2006)

 

image quality

Film is a sandwich of light-sensitive particles in fluidic emulsion sandwiched between harder layers of acetate. Less expensive and/or faster film leaves more unresponsive particles in the emulsion, leading to speckly grain. This can be an aesthetic choice (gritty, realistic, etc.)

film

grain

high grain/grainy

Ghostbusters (1984)

 

low grain/smooth

Lawrence of Arabia (1962)

condition

Film degrades over time and needs restoration. Some films are left behind and forgotten.

degraded/unrestored

Mrs. Pollifax, Spy (1971)

 

restored

Wizard of Oz (1939)

quality

smaller film stock

16mm

El Mariachi (1992)

 

 

8mm

The found footage in Sinister (2012)

video

“quad” tape

Videotape was standard for many TV shows from the 50s-70s, and some kids shows are still shot on it.

Watch a few seconds of General Hospital (1981)

Hi8

Home video cameras are used, but rarely.

Watch a few seconds of The Blair Witch Project (1999)

digital

high res

 

 

The Hobbit: The Desolation of Smaug (2013)

degradations added/virtual grain

For aesthetics and/or to make it seem more “believable.”

The Joker (2019)

low res

Using simpler tech (phones, Zoom, etc.)

Host (2020)

 

exposure

The amount of overall light.

 

underexposure

extreme

 

Halloween (2007)

somewhat

 

 

Hereditary (2018)

“day for night”

Old trick to make daytime look like night.

The Leopard Man (1943)

“correct” exposure

 

You can see lights and darks.

La La Land (2016)

overexposure

in darkness

Creates a glow or halo.

Lost Highway (1997)

in light

Washes everything out.

White (1994)

 

editing

The joining of shots together.

 

styles

“classical cutting”

The norm for editing for 100+ years. The idea is to explain scene transitions in and out of a space.

 

outside in

XLS à … à … à character

LOTR: Fellowship of the Ring (2001)

 

inside out

character à … à … à XLS

Captain America (2011)

 

master shot & coverage

This is a ubiquitous style by which a director provides material to editors to give freedom to shape the film in the editing room. A master LS of the shole scene is filmed, and the MS or closer of each character is filmed; again the whole scene each time. It can all be put together in many ways.

For example: The Dark Knight (2008)

 

cross cutting/

parallel editing

Cuts back and forth between characters geographically separated and/or doing different tasks. Often these scenes have little to do with each other, and it is like we are watching mini movies woven together, but here’s an example where they are so connected the sounds lap over into the cross-cut scenes: Lord of the Rings: Return of the King  (2003)

montage

A quick cutting style that uses the Kuleshov effect (the same shot gets different meaning based on what it is edited in montage with). See here. Eisenstein developed it for films like Battleship Potemkin (1918). Watch 3 minutes of the famous Odessa Steps sequence. It is often used for effect in films like Psycho’s (1960) shower scene. In addition to horror, musical numbers and action sequences are the most common times these techniques are used. Take Moulin Rouge! (2001).

 

 

some cut types

For the examples below, look sharp! The edit is pretty immediate (and indicated by the “X” in my descriptions below.. And because edits can be quick, make sure you see the first one, otherwise 3 or 4 edits will go by and you’ll wonder which it is.

invisible (ish)

match on action

Morpheus throws him X Neo flies through the air.

The Matrix (1999)

eyeline match

Romeo looks X Juliet’s there.

Jurassic Park (1993)

graphic match

Maria’s back X Maria’s front (she is in red in center of both – graphically similar)

West Side Story (1961)

shot reverse shot

Aileen cusses him out. X He reacts

Monster (2004)

the hook

“The garbage will do” X The Millennium Falcon. (The hook is where a question is answered by the edit)

Star Wars: The Force Awakens (2016)

lapping/sound bridge/

J or L cut

Electronic ticker X Chest beating. (The sound for next scene starts before the visual. It can be vice versa [J or L are about the shape of this edit on editing software screens])

Wolf of Wall Street (2013)

visible

jump cut

Standing around X Differently (Jump cuts draw attention to themselves).

Little Shop of Horrors (1986)

flash/smash cut

Karen reacts to alarm X Mid radiation shower.

Silkwood (1983) [the cut at 15 seconds]

symbolic match

Murder bone thrown in air X Space ship.

2001: A Space Odyssey (1968)

dissolve

Norman/Mother looks to camera X Car in swamp.

Psycho (1960)

fade

Frodo on eagles X Frodo recuperating (Fade to black is most usual, but white happens also).

Lord of the Rings: Return of the King  (2003)

wipe

Okay, look, here’s just a bunch of ‘em.

Star Wars (1977)

iris

“Look,sir, droids.” X Sandcrawler (sorry this is of some dude’s TV recording…)

Star Wars (1977)

animation

Minas Tirith X Map X Hobbiton

Lord of the Rings: Return of the King  (2003)

 

sound

These 5 pairs of terms can overlap and serve to differentiate kinds of sounds. For example, a voiceover is diagetic…

 

 

diagetic

Supposed to be in fictional world.

This is like 99% of film sound.

 

non-diagetic

Not supposed to be in the fictional world. Usually the soundtrack.

Music (most of the time). Rare other possibilities. A narrator might be, although if they turn out to be a character in the world, no.

 

 

 

onscreen

We can see the source that is supposed to be making the sound.

This is like 99% of film sound.

 

offscreen

We can’t see it at the moment.

Let the Right One In (2008) The sound of the door opening a second in.

 

 

 

simultaneous

Sound takes place at the time of the action onscreen.

This is like 99% of film sound.

 

nonsimulataneous

Sound takes place at another time/place than the action.

A Christmas Story (1983) (watch to :15 to see hos the narration is synchronous, though)

 

 

 

synchronous

Matching the action on screen.

This is like 99% of film sound.

 

asynchronous

Not matching.

Think of sound delays for long range explosion or a character who is dazed.

 

 

 

external

In the shared “real” diagetic world.

This is like 99% of film sound.

 

internal

Inside a character’s mind.

Psycho (1960) (she is imagining these bits of dialogue).

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